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Most abilities in the game are obtained as items from chests. Each ability has a Common, Rare, Epic and Legendary variant, each stronger and/or with a shorter cooldown than the previous one. All four variants can be found in chests scattered across the map, but Epic and Legendary abilities can also be obtained through forging (70 - 90 Shards).


Offensive Abilities[]

Icon NetShot.png

Net Shot

Fire a net that slows a target for 3 seconds.


  • Damage: 200
  • Cooldown: 10/8/6/4 Seconds
  • Slowness: 20/40/60/80%
Icon BlastShot.png

Blast Arrow

Fire an explosive projectile that deals X damage. This ability was based of of Sha Lin's Ability Impailer Arrow from the game Paladins


  • Cooldown: 22/20/18/16 Seconds
  • Damage: 350/420/490/560 HP

Icon ConcussionBomb.png

Concussion Bomb

Throw an unstable Concussion Bomb that sticks to any surface. Detonating this bomb applies a knockback.


  • It will knockback both the player and any enemies hit.
  • Damage: 250/300/350/400 HP
  • Cooldown: 14/12/10/8 Seconds
Icon SoulGust.png

Soul Gust

Shoots projectile that goes through walls.


  • Cooldown: 17/15/?/? Seconds
  • Damage: 325/450/575/700 Seconds
Icon FireBomb.png

Fire Bomb

Hurl an incendiary device that leaves a pool of fire for X Seconds. Enemies that contact the fire will burn for X damage. Continued Contact refreshes this effect.


  • Cooldown: 16/14/12/10 Seconds
  • Damage: 36/48/60/72HP per tick
  • Duration: 6 Seconds
Grounding Shock.jpg

Grounding Shock

Shoots projectile that knocks enemies into the air and then pulls them back down to the ground.


  • Cooldown: 12/10/8/6 Seconds
  • Damage: 250/295/350/395 HP

Icon Turret.png


Build a turret that fires at enemies for and lasts until destroyed or if the player is killed.


  • Cooldown: 15 Seconds
  • Damage: 250 HP
  • Shots per Second: 1.3
  • This ability was based on Barik's Deployable from the game Paladins.

Support Abilities[]

Icon HealingShout.png

Healing Shout

Heal yourself and nearby allies.


  • Cooldown: 25/20/15/10 Seconds
Icon ShieldingShout.png

Shielding Shout

Shield yourself and nearby allies with a 300 HP shield.


  • Cooldown: 18/16/15/12 Seconds

Icon Flare.png


Fire a flare that reveals enemies in a radius.


  • Cooldown: 14/12/10/8 Seconds
  • Radius: 250 Units
  • Damage: 300 + 10 HP Per Tick
  • Duration: 5 Seconds
  • Requires Line of Sight to reveal the enemy.
Icon ProximityMine.png

Proximity Mine

Throw a mine that is triggered when an enemy gets close to it, slowing enemies for 4 seconds in an area around it.


  • Cooldown: 20/16/12/8 Seconds
  • Arm Time: 2 Seconds
  • Damage: 750/900/1050/1200 HP (Based on the distance to the center of the blast)

Icon SensorDrone.png

Sensor Drone

Throw out a deployable sensor that reveals enemies in a large radius.


  • Cooldown: ?/?/?/? Seconds
  • Duration: ?/?/?/? Seconds
Icon SmokeScreen.png

Smoke Screen

Create a cloud of darkness that lasts X seconds, blocking all enemy vision in or out of it. Gain stealth for Xs when entering the cloud.


  • Cooldown: 35/30/?/? Seconds
  • Duration: ?/?/?/? Seconds

Icon IceBlock.png

Ice Block

Become immune to all damage and heal for a duration. Cannot move or attack.


  • Cooldown: 35/30/25/20 Seconds
  • Duration: ?/?/?/? Seconds
  • Ice Block heals the player over its duration
  • Can not be canceled
Icon HealingTotem.png

Healing Station

Deploy a Station that heals nearby allies for X Health every second and lasts X seconds.


  • Cooldown: 35/32/?/? Seconds
  • Duration: 6 Seconds
  • Healing per tick: ?/?/?/? HP
  • Ticks 4 times per second

Icon HealingPotion.png

Healing Potion

Throw a flask that heals allies


  • Cooldown: 16/14/12/10 Seconds
  • Duration: ? Seconds
  • Healing per tick: ?/?/?/? HP
  • Duration 3/3/3/3
  • Ticks 4 times per second
Icon ShieldingPotion.png

Shielding Potion



  • Cooldown: ?/?/?/? Seconds
  • Duration: ? Seconds
  • Shielding: ?/?/?/? HP
Icon Barricade.png


Deploy a barricade that provides cover and can be shot through by you and your teammates.


  • Cooldown: 20 Seconds
  • Duration: 4 Seconds
  • Health: 2500
  • Your deployed barricade is destroyed when you are defeated.
  • The cooldown starts once the Barricade's duration ends.



Expand your shield and prevents attacks, you can't fire or aim while fortification is active


  • Cooldown: 15/?/?/? Seconds
  • Duration: ?/?/?/? Seconds
  • The cooldown starts once the Fortification's duration ends.

Movement Abilities[]

Icon HeroicLeap.png

Heroic Leap

Leap an incredible height and distance.


  • Cooldown: 28/24/20/15 Seconds
  • Damage: 200 (With Brutality equipped 600)
Icon Charge.png


Quickly dash forward in the direction you're facing.


  • Cooldown: 11/9/7/5 Seconds
Icon DodgeRoll.png

Dodge Roll

Quickly roll in the direction you are moving.


  • Cooldown: 15/12/10/8 Seconds
Icon Withdraw.png


Leap backwards and enter stealth.


  • Cooldown: 14/12/10/8 Seconds
  • Duration: 1/2/3/4 Seconds
Icon Blink.png


Teleport forward a short distance.


  • Cooldown: ?/?/20/18 Seconds
Icon Hidden.png


Enter stealth for a short duration.


  • Cooldown: ?/?/25/? Seconds
  • Duration: ?/?/?/? Seconds
Icon Soar.png


Hop onto the air and take flight for X seconds.


  • Cooldown: ?/?/?/? Seconds
  • Duration: ?/?/?/? Seconds
  • Players can Soar through windows
Icon GhostWalk.png

Ghost Walk

Become untargetable and gain 50% movement speed.


  • Cooldown: 50/45/35/30 Seconds
  • Duration: ?/?/?/? Seconds
  • Can not be canceled

Removed Abilities[]

Icon ExplosiveFlask.png

Explosive Flask

Fire an explosive flask that deals damage and slows enemies in an area of effect.


  • Damage: ?/?/?/?
  • Cooldown: 12/10/8/6 Seconds
  • This ability was based on Pip's alternate fire ability from the game Paladins.
Icon Fireball.png


Shoot a ball of fire that deals an area of effect damage.


  • Damage: 450/600/750/900
  • Cooldown: 10/8/6/4 Seconds
  • This ability was based on Fernando's Fireball ability from the game Paladins.

{{SkillItem |name=Ice Wall |image=Icon Wall.png |description=Deploy a ice wall from the ground to hinder enemies and protect yourself. |details=

  • Duration: 3/5/7/9 seconds
  • Cooldown: 14/12/10/8 Seconds
  • This ability was based on Inara's Stone Wall ability from the game Paladins.